The tavern. The taproom. The pub. The café. The tea house. They’ve existed for about as long as settled human civilization has, in one form or another. A place where one can sit down, face to face, and spend time together in that special way that is possible only with a warm drink between your hands. So let us peek behind the curtain for a moment. It’s been a long pandemic. A time more difficult for some than for others. The Blind Wolf is a larp - not a tavern larp but a larp about a tavern. But more than this, it is an event to provide both players as well as characters with just that type of social space that is so important in society. It is a game with the core aim to spend time together once more. Even if there are nuances and a bit more to chew on for those that desire such play, the main point is to give people something lighthearted to look forward to. An evening at a tavern, in the company of old and new acquaintances. Not to mention hot Rakkhari drinks and food. Welcome!
The Blind Wolf: Last Call takes place in the science fantasy setting Menidiath, a setting that has been used several times before in the Fenno-Swedish larp scene. Though the larp is mainly in Swedish, it is fully possible to participate in English as well! The game is a great way to get acquainted with the Fenno-Swedish larp scene, make new friends and practice a bit of Swedish if you feel like it.
It is a casual larp, mostly meant to serve as an excuse to spend time together under cozy circumstances - though that's not to say there isn't something with a bit more substantial for those that desire it.
Beside social play, this larp also centers around a business dinner, where three groups are trying to become the new owners of the tavern, and have to negotiate with others to join their cause. But cultural, political and practical issues will make that all but simple.
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This larp offers its players some different experiences, depending on what you find most appealing - the most important thing is that each and every one is aware of what they want out of the larp. The rest will sort itself out.
There are three types of characters:
Representatives for Ravenni’s lackeys (Javenians, separatists trying to get away from a theocracy), The Silver Flame (Serans, diplomats and their allies who try to counteract Javenian powergrabs), and the Red Bjurgs (Lenorians, a group of rebels fighting against increasing foreign powers in their small country). These are 3-7 in number, and have come to the tavern to try and win over the owners so that they can become the new proprietors. These characters are for those that want to have a tangible goal to play towards beyond social play.
Independents, who are guests that may have influence to offer those that want to take over the tavern. Their help may prove invaluable when the evening is coming to a close - but they all have their own demands and motives. These characters can flow more freely between general socialising and “business play”. Characters for those that want a bit of spice, but also to chill.
And last (but certainly not least), visitors, who are all manner of travellers and locals who have come to the tavern for personal reasons. The focus is on conversation, storytelling, song, games and other social play.
The most important thing is that you - yes, you - make the choices that you feel will give you and others the nicest possible evening.